Varian Empire

The Varian Empire is an empire in the Fantasy RP. It is the largest unified mass of humans in the world and arguably the most technologically advanced. The Empire covers the entire continent known as Varia and it is from this that the Empire gets its name. Varia is the second largest continent in the known world, being outsized only by the sprawling desert landmass known only as "The Mid Continent” The Varian Empire was originally founded long ago and the exact date is not known though scholars assure us that the first acts of conquer and unification occurred more than 5000 years ago. It consists of many individual countries, each with their own capital city. The Great Capital of Galea is the capital of the Empire as a whole and is the seat of the Emperor himself. The Empire now stands as the peacekeeper to the other nations of the world. If conflicts arise the Empire is quick to mobilize its vast armies in order to quell the conflict Its internal currency is the Vale though the international currency remains the gold piece.

++Map

Map sketch showing Varia in relation to other countries and continents:

variamapfo4.jpg

Key

Map Numbers=Names

1. Haghathia
2. Jorarn
3. Claighie
4.
5. Varan
6. Edabos
7. Quilius
8. Denecia
9. Yeraliea
10. Unitia
11. Weildhem
12. Barcia
13. Oalmot
14. Maverus
15. Xeneusa

(1) The Scars Mountains
(2) The Coalmot Mountains
(3) The Cambor Range
(4) The Voulden Mountains

A. Voulden City
B. Porarth
C. Relinik

Key:
Spikes = Mountains
Decking= Docks/Ports of Port towns.
Black dots: Large towns or cities
Boxed black dots= Capital city of that country.
Solid lines: Borders and shorelines
Dashed lines: Main trade searoutes.
Solid horizontal line = the Equator.
Single tower with door: Castle
Double tower with door: Fortress
5 towers with door: Citadel
Big tower: The Emperor's Palace/Citadel.

History

The race of man is said to have originated from the Blessed Isle itself, humans being the creations of the High God , Alpha. The Nature Spirits who dwell in the trees, the rivers and even the very rock of the ground guard and protect that which they are attributed with. To do this, the spirits, lacking in physical form themselves, required physical helpers in the world. For many ages before the dawn of man the Elves had served this purpose. However for reasons still unknown the fairfolk eventually began to fade and withdraw to their ancient homeland in the southern sea. Before long there were not enough Elves to act as stewards for the world and so Mother Nature herself appealed to Alpha, requesting that she be given new stewards in place of the Elves.
Alpha was not pleased that his previous creations had seemingly abandoned the world and so did as Mother Nature requested. However he did so with a heavy heart and troubled mind. In creating humans in this imperfect state of mind, so did humans develop to be imperfect. They were weaker in mind and spirit than the Elves and only a little stronger physically. They were generally less intelligent and prone to corruption and argument. Still, humans thrived in the world and spread far and wide from their birthplace on the Blessed Isle. They soon grew numerous enough to act as stewards for Mother Nature and her Spirits. However the darker side of the human mind led the race of men into war and the general abuse of the world around them. They ate greedily of the animals they were to guide and protect. They felled trees by the thousand to feed machines of war. Mother Nature had predicted this of her Imperfect stewards and only became concerned when the problem began to escalate out of control. Soon the whole world was at war and Humans had no time to care for the world, instead they simply drained it of its resources. In response to this Mother Nature created the Druids. These loremasters set out into the world of men and slowly but surely showed the Humans how to co-operate, then to settle down and cultivate the land rather than wastefully hunting for food. Then they began to explain the nature of the world and the unseen guardians that protect it. They revealed to the Humans the role they were to play and showed by example how to be good stewards. Then they withdrew, though remaining in the world so that they may guide the race of men when troubles arose, as they undoubtedly would…

More than 5000 years ago the Continent of Varia was as divided as any other land. It consisted of ten independent and culturally differing countries: Ansagaria, Kresium, Phunia, Farnal, Istel, Leusa, Zeno, Theiha, Rossia and Nene. Every country had its own identity, its own laws, ideals, wealth and each its own ruler. As a result the continent was plagued by war. The Ansagaria fought the Norse, the Kresium, themselves and anyone who dared to lay foot on their soil without welcome. The Kresium fought bitter boundary wars with both Farnal and Ansagaria as well as their unending struggle with Leusa for control over the Scar Passage. Zeno and Istel had been long locked in a bloody rivalry with neighbouring Zeno, Rossia and Theiha were allied against the Dwarves and Trolls as well as the people of Nene who were in turn harried by pirates from the Land of the Rising Sun.
While war ruled the lands there could be no prosperity and no happiness. But how could the problem ever be solved? How could so many different peoples overcome those very differences?
These questions plagued the young mind of a nobleman’s son hailing from the Blessed isle, which was considered part of neighbouring Istel at that time. He had received a vision in the night. Mother Gaia herself had come to him. She warned him that war was once again gripping the world and the race of man was in danger of failing. The lords and kings no longer heeded the words of the Ancient Druids, refusing to believe in Spirits that cannot be seen and calling he Loremasters great magic mere ‘Conjuring’. She told him of the worlds plight and then left him, saying this “ There is hope yet for your people, Valerin Galiya. You will be the peacemaker and your descendants shall uphold your peace for many ages. However your destiny will not be easily achieved. Your goal will not be accomplished in one lifetime, but fear not! For I have chosen you and my blessing on your kin shall make you immortal…”
The only answer Valerin could find that might ever actually work would be to conquer and embrace every one under one banner, his banner. He would make peace through war, for war is all that men can truly understand.

So it was that Valerin went to see the King of Istel. He requested that the King give him an army with which to forge a mighty Empire that would bring peace to the land in the name of Istel and the King. However Valerin was but 15 summers old and the aging king laughed at the boy’s impossible request and foolish ideals.

Angered that the King could be so short-sighted, Valerin set about gathering men to his cause. He found within himself a great gift for speaking, he inspired thousands of the men of the Blessed isle to his cause. Within two years Valerin had gathered about himself an army. With these men he marched over the Crystal Bride and on to the capital of Istel. After a short siege assault the capital fell. Valerin himself charged into the Royal Palace and slew the King on his throne. He then declared himself Ruler of Istel and through the might of his supporters and his great speeches he brought the entire country to share his ideals as well as accept him as their leader.

The Blessed Isle has been a sacred place since time began, it is also easily accessible by sea. So it was that the remaining Elves saw fit to engage in trade with the humans who resided there. It was through this trade that the People of Istel and the Blessed Isle inherited much of the knowledge of the Elves. The Istelian Kingdom became the greatest in the world. Its people basked in the advantages of their unsurpassed technology, infrastructure and healthcare. Istelian Strongholds were built of finely dressed stone 2000 years before anywhere else in the world of men and their weapons of steel surpassed any of iron.
Being at the head of the most advanced civilization in the world, all bar the Elven lands, Valerin was in the ideal position to construct his Empire of peace. He spent some years strengthening his army into a vast force capable of conquer.

Zeno was the first Kingdom on Valerin’s list. Its western castle fell after one night of siege, the Zenian people were unready for such a vast and sudden invasion and lost half of their territories within the first year of the fighting. They then rallied and offered stronger resistance. After several further years of fighting Zeno fell at last into Valerin’s hands. Now controlling two kingdoms, Valerin saw fit to proclaim himself Emperor of the Middle Countries.

Next Valerin turned his attentions to the north and to Leusa. Leusa’s armies were large and well trained and its defenses strong. Valerin gained ground much more slowly here and we know that by the time that the Leusian Royalty had been driven back to their Citadel in the west, Valerin was an old man. Despite being grey and frail, Valerin still rode out into the fray that ensued after the Citadel wall was breeched after a long siege. Valerin’s citizens believed that he was blessed by the Gods, and indeed he was. Valerin still could recall the vision he had received in his youth, yet men’s memories will ever fail them. Valerin could not recall all of Gaia’s words but in his mind the only word that mattered was ‘immortal’. He believed himself unable to be killed, that he would live forever despite his apparent aging.

He charged into battle recklessly and engaged the Leusian Prince in one on one combat. They say Valerin was a great swordsman, but his weak body was no match for the young Prince and ultimately, the careless Valerin was cut down.

He was not without an Heir however. His son Sebdian became Emperor after his death. Sebdian went on to finally conquer Leusa and succeeded in seizing the Scar Passage before marching on into Kresium however his advance into that land did not proceed far before age overtook him. Emperor Sebdian soon became bedridden with age. He demanded that he be give a warriors death and so was killed by the sword of his most trusted warrior.

Sebdian’s son Dendrian next became Emperor. Dendrian was more a scholar than a warrior . He set about charting the stars and the sun. With his team of scholars he came up with the calendar that is still used to a large extent in the Empire today. It is after Dendrian’s rule that we are finally able to date events in relation to the point of unification. Dendrian died in 422 PU or Pre-Unification.

In the century that followed Dendrian’s coronation, the Empire’s expansion was slower than it had been before, mainly because the kingdoms of Kresium and Farnal allied against the Empire, as did long time friends Rossia and Theiha. However by the time Sebdian the second was coronated, these four countries had also fallen under the Empire’s rule. After two more generations Sebdian II was born.

Sebdian II was keen to complete the destiny of his bloodline and mounted full-scale invasions of both Ansagaria and Nene to the far north and south respectively. However Sebdian severely underestimated the might of these two warrior nations. Finally the Empire’s seemingly unstoppable expansion had been turned back. It is during the reign of Sebdian II that the first mention of the Bahamut’s tear sword appears. It is referred to as ‘The Liquid Gold Sword’ and is reported to be of ‘Unknown origin and design.’ The sword is documented to have been given to General Alabander by the Emperor before his campaign to conquer Ansagaria. In receiving this great weapon General Alabander was also granted the title ‘Emperor’s Champion’. Alabander was the first to ever receive this title. It is said that he was a direct descendant of the warrior, favoured by Sebdian I, whom was responsible for carrying out the Emperor’s final order.

After being pushed back Sebdian II decided to consolidate instead of retaliate. He spent the rest of his reign establishing a grand capital city on the Blessed isle and built a great palace/citadel there. He named the city after himself and his line. Galyia. The name has been corrupted over the millennia into the current spelling. Galea.

After Sebdian II passed away, slain by General Alabander before age could make a living corpse of him, Emperor Valerin II was coronated. Valerin II was a warrior like his ancestor of the same name. He mustered a great army and marched on the great kingdom of the south. Nene would not fall easily and it was some 50 years before the great citadel there finally fell. At the time of Valerin II’s death only Ansagaria and the diminutive Phunia remained unconquered. It seemed that these two countries must soon fall.

However Ansagaria would hold out for 200 years more. No matter what force the Empire of Galiya, as it was then called, marshaled against that northern land, they simply could not overcome the nations seemingly innumerable warriors. As the years wore on the battles grew larger and more intense. Huge forces would clash in the northern hills. They say that in the final battle as much as three quarters of the Ansagarian population met nearly 4 million Galiyan soldiers. After this battle resulted in a draw the two vast forces retreated to the great camps they had set up so that they may make ready to battle again. However neither side was keen to repeat the horrific bloodshed in the morrow.

It was then that a lone rider was seen from the Galiyan General’s camp. The anonymous Ansagarian rider rode right up to the General’s tent before leaping from his horse. He issued a challenge. A one on one fight that would decide the fate of Ansagaria and the war. The Anonymous Ansagarian sought to duel with the General. If he slew the General then the Empire would retreat from Ansagarian and never return. If the General slew the rider than Ansagaria would surrender to the Empire without further bloodshed.

Emperor’s Champion, General Alabander agreed to the duel. He was confident that the Bahamut’s tear that had served his ancestors so well would not fail him now. So it was that the brave Ansagarian and the General fought. Claymore met Sword of Legend in a flurry of blows that continued they say until the dawn light appeared in the east. Both men were great warriors, seemingly equal in strength. Neither could best the other decisively. However one blade was greater than the other. As the dawn light rose over the horizon it is said that the Bahamut’s tear shone like the sun itself when swung. When the light died away the Claymore was cut clean through and the Ansagarian was missing an arm at the elbow. The Ansagarian knelt before the General and thus defeated, swore fealty to the Emperor Valerin III and pledged the Land of Ansagaria and its charge, Phunia, to the Galean Empire.

With that The Ansagarian bound the stump of his arm in a length of tartan, torn from his cloak, picked up his broken sword and rode off into the horizon. So it was that the Day of Unification dawned and the land of Varia entered a new era.

Emperor Valerin III now had power over the entire continent of Varia and so renamed his Empire ‘The Varian Empire’. A name that has remained to this day. He set about the reconciling of all nations under him and the repair of centuries of war damage in earnest. Having been born through war the Varian Empire was somewhat crippled for many years after The Day of Unification.

Despite initial troubles and much initial expenditure the Empire eventually rose to become the great world power that Valerin I had envisioned. With all ten countries united under one ruler the reign of peace could finally begin. With so much resources available now that every county contributed to one continent wide stockpile the Empire quickly became rich and powerful. The Elven technology of Istel became available all over the Empire and the Health and Education of the Empire’s citizens improved dramatically.

Once it had fully recovered from it traumatic birth the Varian Empire pledged allegiance to all. The hope was that if the Empire was allied with everybody then they would be in an ideal position to break up any fighting that may occur, perhaps even before it began.

However not all nations were willing to forge an alliance. The Land of the Rising Sun initially accepted the offer but have since cut themselves off from the world and has been ravaged by internal warfare for nearly a thousand years. Only half of the tribes of the Mid-continent pledged their allegiance and decided to pull together under one tribal leader, taking example from the Varian Empire’s success. The Elves were happy to confirm alliance though it was already a given, however their watery cousins, the Merrfolk of the south gave no reply to the Emissary and would not let him within their land. Also the warlike Sethikans of the North, foul monsters, half man half boar and half lizard, they ripped out the Emissary’s throat before eating his entourage.

Geography

Spanning a large percentage of the longitude of the globe Varia boasts the greatest variety in terrain and resources. It is this that the Empire can attribute its great success to. The Continent is split into four regions: The Far North, The Upper Midlands, The Lower Midlands and the Southern Peninsula. In addition to these one could consider the Island Capital of Galea to be a separate region of its own.

The Far North bears the harshest of the weather conditions and the northern reaches of this region are covered in snow year-round. Further south, yet still in this region, the climate becomes more hospitable though still tending towards bitter cold and driving rain, long winters and short summers. The Far North is also by far the most mountainous with the second highest mountain range in the world dominating its northeast quarter and great hills and valleys making up the remaining three quarters. The southern part of The Far North plays host to some of the most expansive areas of forest on the whole continent.

The Upper Midlands are noteworthy for their balanced climate and beautiful rolling hills and far reaching plains. The Upper Midlands enjoy mild yet warm summers and equally mild winters. Consistent weather patterns and a temperate climate means that the Upper Midlands are prime farming country and very fertile. The vast majority of the food required to feed the Empire is sourced from this region with crops covering the plains and livestock, the hills. This area is noteworthy also for its lack of forests, though wildlife thrives in the great many miles of hedgerow that separates the fields. The Upper Midlands are largely separated from the Lower Midlands by the tallest mountain range in the World, which lies on its southern border. These impassable mountains are thought to mark the place where the two halves of the Varian continent once collided and became one. Their bleak appearance has earned them the name ‘The Scars’. Only a relatively narrow band of land on the west coast of Varia links the north and south and was once heavily guarded.

The Lower Midlands are significantly warmer in climes than their more Northerly cousins. They are largely flat in the centre, though hillier near ‘The Scars’ and “The Coalmot mountains” These foothills provide ideal land for vine plantations and thus this region is responsible for the production of the Empire’s finest wines. The flatlands are largely too dry to be very fertile though the horses reared on these plains provide all the coursers, destriers and chargers the Empire’s horsemen require and are of worldwide renown. The Lower Uplands are the second largest region after the Far North.

The Southern Peninsula is the narrower part of the Varian Continent and reaches down beyond the equator of the globe. Hence it endures the hottest climate in the Empire. The ground here is largely dry, hard and dusty with desert areas in parts of the south. There is sparse grassland and few forests. The summers are very long and the winter unnoticeable. The spine like ‘Coalmot’ mountains that run down through this region are not especially high but instead made of distinctly black rock that seems to contain large quantities of iron. Hence the foothills around these mountains provide host to the many mines that quench the Empire’s great thirst for Iron. These mountains also shelter three extraordinary races: Trolls, descendants of the ancient race of mountain Giants, Dwarves, stocky folk of short height yet unmatched architectural knowledge and finally the Giant Falcons who gave their image to the Empire to use as its device.

The great city of Galea covers the island once known as ‘The Blessed Isle’ It once shared the same terrain as the Lower Midlands that neighbour it but infinately more beautiful, yet it is now all paved over and built upon.

Countries within the Varian Empire

The Far North:
Ansagaria ( An-sag-arr-e-ya)
Phunia (Ff-who-n-e-ya)

The Upper Midlands:
Kresium (Crease-e-um)
Farnal (F-arr-nal)

The Lower Midlands:
Leusa (Le-hoo-sah)
Istel (Is-tll)
Zenos (Zeh-noss)

The Southern Peninsula:
Rossia (Rose-e-ya)
Theiha (Th-ay-ha)
Nene (Nee-nn)

Blessed-Isle:
Galea (Gal-eah)

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License